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Sunday, January 30, 2011

How to draw Manga, 3 different faces guys

How to draw Manga man face 3 different ways. This tutorial I will show you how to draw 3 different face of guys. Here is a drawing tutorial for Manga guys faces. And now I am going to explain how I drew it step by step. This one easy to follow with simple video drawing and step by step images along with. This should be quick, easy to follow Manga tutorial.

Here is a finish Manga faces drawing, 3 guy faces.
how to draw Manga, 3 different faces

Below is a video demo showing you how to draw Manga face.

Below are step by step images of how to draw Manga face 1, simple and typical Manga hero guy.
Let's begin.
1) I start with an circle shape drawing (but imagine it's a sphere) then add the additional line below that makes it an oval. On this one I am going to draw a front view. face shot.
2) I drew a horizontal line across the face.  The line should split the 1st circle shape in half.  Then I drew a vertical line to split the face in half.
3) I then draw another horizontal line below the previous horizontal line. The gap between the two lines should equal the estimate eyes' height.  Then the tip of the nose should be middle way between the upper horizontal line and the chin.  Finally, I add the spiky short hair style.

4) Then I draw the eyes, it should no be taller than the distance of the top and bottom horizontal lines that I added on to the first horizontal. Also the distance between the two eyes should equal one eye. Now you have an overall rough sketch of the face and head.

5) After that, I then I draw over the initial eyes and nose sketch.

6) At this stage, I have all the important facial feature mark. Then I begin to draw over the rough sketch and refine the line drawn.

Below are step by step images of the 3rd face.

Here is a final drawing of a strong guy Manga face

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More Manga and Anime tutorials, You might also interested in Manga hair tutorials, how to draw Manga hair 4 different ways and How to draw Manga short hair cute spunky girl.  Manga body tutorial How to draw Manga Anime girl.
And the Basic:
-Drawing Anime Face: Girl: Tutorial #1 (Step by Step)-Drawing Anime Girl Face: Frontal

-Drawing Anime Girl Face: 3/4 Front
-Drawing Girl Face: Side View

-How to draw Manga Hair 4 different ways
-How to draw fist hand 5 different ways

-How to draw Manga, girls sitting pose.

More Manga character tutorials
How to draw Manga, Ichigo from Bleach
How to draw Luffy from One Piece
- How to draw Manga, Kenpachi from Bleach

How to draw Anime girl Asuka from Evangelion
- Manga tutorial draw Akuma Street Fighters
- How to draw Manga, Cammy Street fighters

Friday, January 28, 2011

how to draw realistic Manga style face

How to draw realistic Manga face. Learn how to draw Manga, Anime, and comics. Drawing and sketching Manga anime technique for manga, cartoon and comics. This one is along the line of many Mangakas that lean toward realism. Manga doesn't just have the typical BIG EYEs and cute face. There are ten hundreds of different styles. In US, the distributors ONLY bring what they think you guys will buy, and YOU BUY. If you want to know just Google クライング フリーマン or Crying Freeman, コブラ or Cobra, 鴉天狗カブト or Tengu Kabuto, or Hyper realistic along the line of several Final Fantasy and many more.

Here is a final image from video demo.

Below is a video demo of how to draw Manga realistic style face.

1) I usually start with an egg shape drawing, very old school and traditional and it quick for me. On this one I am going to angle it a bit so the face will be 3/4 instead of the frontal shot. Always attach the neck and a bit of shoulder with the head when doing face, it gives you more of an illusion of this is part of a person.

2) After that, draw a vertical line to split the flat plane in half from top to bottom. Then draw a horizontal line to divide the top and bottom distance in half. This horizontal line would be where humans eyes should be, they are usually right in the middle of the face horizontally.

3) This step, I add two more horizontal line on top and bottom of the existing one. These line will help me indicate how tall should the eyes be in comparison to the rest of the face.
Another mark for the bottom of her nose, it is half way in between the first horizontal line and the bottom of her chin. And again in between the nose mark and the bottom of the chin half way should be where her mouth is.

From 4)-6) You already have the base sketch lines to go off from, now you just have to solidify the portrait.

This is a finish drawing of a Manga portrait

Here is a finished version after I painted it in Photoshop

Enjoy the tutorial.

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Tuesday, January 25, 2011

Draw Manga hair 4 different ways for male characters

Draw Manga man hair 4 different ways and styles male or guy. A basic Manga drawing instruction of Manga or Anime hair style. I begin with rough geometry sketch to finish pencil drawing and shading. You can watch the video tutorial demo with narration on drawing hair for Manga and below are step by step images education how to supplement for the art lesson.

Here is a front view Manga face drawing that I already have so that I will just focus on hair drawing lesson. First style is going to be long spikes typical hair style. It has typical Manga hair for boy character. And now I am going to explain how I drew it step by step. It will be easy and simple to follow. Another quick and easy tutorial!

Here is a video tutorial How to draw Manga Hair for male 4 different ways.

More guy hair style tutorials for Manga
Hair style 1 Long spiky hair style
Hair style 2 Short spiky hair style
Hair style 3 Front bang hair style
Hair style 4 Sloppy hair style

Here are all 4 hair styles

Below is a step by step Hair style 1
Drawing Manga long spiky hair style.
Let's draw!
1) I start with an simple geometry shapes drawing. Start with big shapes and then break it down into smaller ones.
2) Then I draw several more spikes on the top of his head, make sure they are going into the same direction. Tips: Make sure the spikes have variation of big and small, thick and thin, do not make them all even (unless intended).
3) Since I already have simple shape to go off from. I can now easily go in and draw detail over the established big shapes.

Drawing hair tip 1) On the spiky Manga hair shape, Draw big then small or wide then thin or short and long. DO NOT make your hair spikes shape all even or the same shape, they will look strange. It is more natural looking with uneven split of hair clumps.

Drawing hair tip 2) Start with bigger shape to establish the overall look first. Once you have the rough base to go on top, it will make your drawing a lot easier when try to add detail drawing.

Below is a step by step drawing tutorial Manga hair style 2 How to draw Manga hair short spiky hair for boy.

Enjoy the tutorial, hope that helps.

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More Manga character tutorials

Sunday, January 23, 2011

7 tips for sketchbook drawing

7 tips for sketchbook drawing.  Personally, I have two main sketchbooks one is 9x12 and 14x17. As an artist you need a sketchbook because it keeps you organize. And yes, you can draw on regular white copy paper, but it's hard to keep them all together in order in folder. With sketchbook, I always put the date on the first page drawn, then the last page. And I wrote "From Month/Year to Month/Year on the cover. The reason I did that because I will know the exact period of time I spend on one sketchbook. Moreover, if I need to compare two sketchbooks, I can to see if there is any improvement in my skill level.

There are 7 main reasons I use my sketchbook mostly for.

1) To get some quick concept idea down like thumbnails and comps.
2) To practice drawing, rendering, and shading skill and see my progression.
3) I use it in life drawing session weekly
4) Sometimes I go outside to do some landscape or environmental study
5) To work out on some preliminary composition sketches and new character, props, environmental design.
6) Random sketch down before bed, I often get cool weird idea that way.
7) To quick storyboard sequential instead of using script.

Here are some samples from my old sketchbook (I've not scanned anything new recently so.)

That's very much it. Or at least what I can think of for now.  Hope you enjoy the post.

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Friday, January 21, 2011

Zombie speed painting demo

Zombie digital painting tutorial with video demo, here is another video and step by step digital painting tutorial instruction. I had no idea that Zombies are so much fun to draw and paint until recently. You pretty much can add or subtract what you prefer from basic human anatomy to fit your liking. Personally, I like Zombies' version from 28 days later. But recently, I have to admit that the slow moving ghouls are a lot more appealing as I envision them more. Romero's Zombies rule!

But before Romero's Zombies was inspired by The 1954 publication of Richard Matheson's "I Am Legend." It is the story of a future Los Angeles, overrun with undead bloodsucking beings. Notable as influential on the zombie genre is the portrayal of a worldwide apocalypse due to the infestation, in addition to the initial conception of vampirism as a disease (a scenario comparable to recent zombie media such as Resident Evil). Anyway, like art, certain subject has appeal that inspires people to further develop or adopt the genre (I not sure what I was trying to say).
Now I am reading the book called "The Zombie Survival Guide: Complete Protection from the Living Dead" by Max Brook. It is very interesting and has a lot of great information, but I think the author takes his subject very serious. Well, you never know, we often fantasize about the apocalypse since the dawn of mankind. Who knows how we will end up, but we certainly know why. Our kind are very destructive, and eventually might spiral into self destruction. Unless enough people have the will power to fix or undo what we've been doing wrong.
Wow, that was quite a serious paragraph, considering this is a drawing and painting blog. Any way, below are the recent Zombie dude I did.

Here is a digital painting video demo: Zombie

Below are step by step how to draw and paint Zombie
drawing zombie step by step

painting zombie step by step

Here is the final speedie
zombie speed painting

Hope you enjoy the tutorial,

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Wednesday, January 19, 2011

Photoshop tutorial using multiply mode

Photoshop painting tutorial multiply mode.  Photoshop tutorial for digital painting using Multiply mode. Photoshop tips for digital painter #003 using multiply mode. What is multiply mode?

Here is the definition of multiply mode according to Adobe, “Looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. When you’re painting with a color other than black or white, successive strokes with a painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple magic markers.”

Multiplying two layers basically means that the top layer will darken the bottom layer. Black in the top layer is opaque. Pure white is completely transparent, showing the below layer as is. When I first start painting digitally using photoshop, multiply mode is the first thing I actually use a lot. It is easy to understand and I can get an accurate result using multiply. What you can do with multiply mode?

1) I personally often use multiply mode to get the darker value of the base color. I use it to create shadow area for the most part. If I want the light shadow, I will use the base color with 30% opacity to paint on multiply mode layer on top of the existing layer. If I want darker, I will use 50%-70% opacity. Beyond that it will be almost black. And multiply mode only make the darker value when paint on top, not the same or lighter value.

2) If you have a scan line art, you can turn that layer from normal to multiply then paint underneath it. Though you have to make sure the empty (white) area is absolute white. You can make an adjustment using adjustment function called level.

Below are the sample of using multiply mode
A) On blue background, I paint it with 80% black (20% brightness), it shows darker blue on the mute (desaturate) side of hue. Then I paint it with medium gray, it shows dark blue also but not as dark as the previous one. Finally I paint it with its own color (blue), it shows darker blue on the more saturate color. I use 70% opacity on all the strokes I made on the sample.

I perform the same task on B) and C) except that both use different color base.

Photoshop tutorial using multiply

Here is a new step by step tutorial from one of my sequential art. As for the application of multiply. I use it to get value of the image from 2 to 3. Then from 3 to 4 I use overlay to get the color down.
Photoshop tutorial using multiply

Below is some new sequential art work from my Zombie comics.
zombie comics sample

Master artist quote: “Maybe think about doing things differently, contrasts in all things, including edges and detail levels and flat versus textures, abstract versus delineated, line vs mass, big planes and forms versus smaller forms, curves versus straights all of that. Play up the differences that you see. Think of yourself as an entertainer, and you have an audience with a short attention span, and you have to figure out many different ways to do things to keep them interested. “ ~ Craig Mullins

I hope you enjoy the post, peace!

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Tuesday, January 18, 2011

How to draw Ibuki from Street fighter

How to draw Ibuki from street fighters.   Watch video of how to draw Manga, Anime, and comics.  Drawing and sketching anime technique for manga, cartoon and comics. Learn to draw with tips from a professional concept artist and illustrator.

About Ibuki from Street Fighter.
She first appeared in Street Fighter III.
Ibuki lives in a village composed entirely of Shinobi. She has been trained from childhood, but resents her lot in life. The other ninja in Ibuki's clan include Sanjou, Enjou, Genda, Raion, and Homura Yuuta. Ibuki also has a pet tanuki named Don, and her best friend and sparring partner is Sarai Kurosawa. In Street Fighter III: 3rd Strike, Ibuki shares a special pre-fight intro with Makoto, showing that the two consider each other as special rivals of sorts.
She is sent by her clan to procure documents from Gill's organization. These documents concerns the "G-File" project, which was responsible for creating Necro and Twelve. In Ibuki's ending, Gill voluntarily gives Ibuki the documents, though the project was already under way by that point.

Below is a basic construction break down sheet of how to draw Ibuki face.

How to draw Manga Video tutorial demo, Ibuki from Street fighter.

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Below are step by step images to help you drawing progression along with the video tutorial.

Here is a final quick sketch of Ibuki.

Thank for coming to visit our Manga tutorial.  I hope you learn something from the video and drawing steps.

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Monday, January 17, 2011

How can digital artist make a living

How to make money with digital art.  I got this question in my e-mail a lot.  So I will try to answer you with this post.

From my experience, many of us are working as professional 2d concept artists, 3d production artists for video games, industrial design for products and all kind of films, Lord of the ring trilogy, Starwar Trilogy, Avartar, etc. It can be full-time, contract, freelance depending on the terms you have with the company you work for. There are probably more things you can do being a digital artists but mostly working with clients. 
And a lot of you ask me if the pay is good?  Well, it varies.  It is a different eras than your parents, artists do make very decent salary nowadays.  If you are really good, you can get pay almost as good as a dentist or a mid level surgeon.  It is all up to you.  But those are a few of the bunch cream of the crops.  Most of them just get pay as much as regular white collar workers.  ;-)
Hope this info is helpful.

character concept design for GW2 by Xia Taptara

These are a lot more career choices for digital artists as professions than you might think.  You will just have to do some hard research, some of the field are still really small and secretive.  But here are some of the most common career choices you can choose from doing digital art.

Concept artist - They are usually looking for an exceptionally skilled environment concept artist for a team focused on specific game genres. The ideal candidate has experience developing concepts for a diverse visual range of environment prop assets. An exceptional understanding of industrial design, form, structure, color, and light is essential, as is a creative imagination. The concept artist should have a basic understanding of game art creation (low-poly modeling and texturing) and be well-versed in related tools -- Photoshop, Painter, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.
In addition to that, you will work closely with the Art Director and Art Leads to establish a style and feel for the environments, characters and objects for exciting titles. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. As the ideal candidate, you should amaze us with creative designs and artwork and have the capability to inspire greatness in those around you.

Enviromental artist (3d) They usually arelooking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired. It is essential to have a solid grasp of form, color, and light for both 2D and 3D art assets. The 3D environment architectural artist must have experience working in a team and have a skill in another art task as well (illustration or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. And so on

Animator, the ideal candidate has experience animating both human and non-human characters and can easily work alongside other talented artists in a team environment. A solid grasp of the principles of body movement, anticipation, follow-through, forward/inverse kinematics, and other facets of 3D animation is essential. We are looking for a self-motivated individual with good communication skills and a great team-player attitude. Also Animation Reel showing keyframed character and creature animation
and ability to create weighted and well timed animations

There are many more jobs such as Cinematic layout artist, Matte painter, FX artist, web designer, technical artist, UI artist, character artist, storyboard artist, comics colorist, logo designer, etc.

The best way to find out how to get your career going is go to any of your favorite game company website and look for jobs or career page. Then you will find the specific job title and its description. Then you can make your portfolio base on the requirement. Most of the same job title has the same requirement all across the industry (games, films, etc).

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Saturday, January 15, 2011

Drawing horror comics panel step by step

How to draw horror comics panel.  Painting comics panel step by step.  Today sketch is one of the panels from the horror comics I am working on.  Now I am on page 4.  In the beginning, I start of with speedie style, then somehow I end up spending too much time on just one panel.  I did that for four to five panels, and that was not the plan I had in mind because it was taking way to long to finish one.  This one take me about four to six hours to finish because I keep going back and forth.  Also the rendering is a bit too polish than what I had in mind.
So the next panel would be something of a more sketchy and I am stylizing all the characters.  I think there is a reason for stylizing a character.  Wednesday and Thursday I only finish two and a half panels.  Friday, I finished more than 5 panels in one day.  Big different in time spend and it is more spontaneous and fun. First, it is easier and faster to draw than realistic approach.  Second, it is a lot easier to get more consistency when you try to make them look alike.  So I am going to stick with that for a few weeks and see how it turns out.

Master painter quote, "If I got it right every time, there would be little sense of accomplishment." ~Richard Schmid

Anyway, here is one of the panel

And below are step by step tutorial:
draw and paint comics tutorial

zombie horror hand
Here is another panel
drawing comics panel

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Thursday, January 13, 2011

Photoshop tips #002 using overlay mode part 2

Photoshop painting tutorial overlay mode part 2. Using color with overlay blending mode for your digital painting. In part 1, I explained how to use overlay mode with gray-scale or black and white range (Photoshop tip 001 using overlay mode), now we are going discuss the use of colors.
To me, overlay mode is extremely useful tool to create color scheme once you have your value established in your digital painting. If you’ve read my blog and watched my video tutorials for a while, you will know that I usually work in monochromatic (and/or gray-scale) first in most of my digital paintings. Like many professional digital artists and painters, you begin with drawing, establish shapes, create light and shadow (value), apply color paint, then figure out edges. Similar process also applies in oil painting. Only occasionally I start of with colors right away.
Other than establishing color scheme, overlay mode also very useful when you try to add more colors (hues) to your painting. Though the process can be unpredictable for many beginners, and often novices. But once you understand its function, you will be able to predict the outcome.

In the post you will also need to know HSB mode in color window if you don’t already know that. I use that the most. Personally, I think it is more useful than color wheel, more rational, and better precision. H = hue, S = saturation, B = brightness.
Photoshop color window hsb

1) Any color (Hue) is fine, but it’s the brightness (value) that matters. If you have a painting that you already worked out its lighting (value) and you want to maintain the value, it is safe to set the brightness range between 50% to 80%. If you go lower than 55% (darker), it will shift the overall value to very dark, except for the bright area. Assuming saturation stay the same, it is safer to go brighter though beyond 80% brightness will also light the shadow area up. On the color window in HSB mode (I use the most), along the B bar, it is more predictable to stay from the mid section toward the brighter area, but don’t go too far right. Below are images demonstrate how brightness (B) level effect overlay mode with blue hue and 85% saturation on all A, B, and C.

Photoshop tip using overlay mode brightness

Photoshop tip using overlay mode

A) I painted with 50% brightness.
B) I painted with 20% brightness.
C) I painted with 80% brightness.

As seen above, B turns out way too dark, but A and C we can still work with depending on your preference.
Personally, I prefer 50% to 70% brightness when using overlay mode layer.
I recommend to try it out yourself and play around with it to get the better idea.

2) Saturation level of your color also effect overlay mode, but it will not alter your value range. Depending on how color rich you want your image to be. If you want it extremely colorful, set your saturation high. I prefer mid range color and usually set it around 55% to 70% saturation on the bar. Below are images demonstrate how brightness saturation (S) effect overlay mode with blue hue and 65% brightness on all A, B, and C.

Photoshop tip using overlay mode color

Photoshop tip using overlay mode saturation

A) I painted with 20% saturation.
B) I painted with 55% saturation.
C) I painted with 95% saturation.

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As shown above, all do not effect your established value range. Though A seems as if nothing changes. B would be my choice because the saturation looks more natural. C is a little much, but could work in extreme case or stylize art form.

3) Color overlays color on top of overlay, try to avoid it if not necessary. Get the right color in the first place. If you really need to, it is better to de-saturate the area (dull the color down or totally gray it out) first, then apply paint on overlay mode on top. Personally, I will just paint on top with a solid color of choice on normal mode layer with 70 opacity brush. I get the accurate result that way.

4) Again, overlay blending mode can be found on Layers window when you make a new layer. And you can also find it the brush mode in the little scroll down box right below the main menu.

5) More tip from the master painter, "I learned to paint with gouache, which is a flat opaque watercolor. It was nice to learn with that because most people start with oil, and they smudge it around and never really learn structure. You can't blend gouache, so you have to find the edges of your forms and put a real value change there.
So in digital terms, leave the airbrush and smudge tools alone and use a flat brush. I think the give-away for digital is the slickness. Finding the edge of forms is the first step to good shape design. Hope this helps!
 ~Craig Mullins


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