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Thursday, March 31, 2011

Art Contest ROUND 1 PowerPuff Gladiator at ArtistsArena.org

In the past, I've always entered to compete in various forums. I won some and lost many, but it actually did make me a better artist. It is true. Every time I entered the contest, I am always pushing myself to the next level. There are a lot of time I fall on to second, third, or forth. I am always looking forward to the next round so that I can again stand among giants. I always get inspired by so many of my competitor's entries. They are soooo good. And now, I want you to get the same experience and I even give you incentive to try to win. Back then, there were no prize, just stars. There are some forums that offers prize but the contest goes for like half a year. I am not really good at spending a lot of time on one piece, plus there is so much work...sometimes I forgot to continue.
So bi-weekly is a good amount of time to do some decent work in my humble opinion.

Now, let me introduce you to ArtistsArena.Org
Go and register and compete in the arena among your artist friends and foes.

 Artists Arena.Org

Round 1 “Gladiator PowerPuff Girl”
*Make sure you go watch or read ”How to post image“ in the community

Re design or re create one or all of the PowerPuff Girls into a Gladiator! They are all grown up now too so try to put them all in a semi-realistic rendition. Put her into a well thought out armor design in action or relax pose to fit the fantasy world (could also be dark and gritty, up to you, use your imagination. Final piece can be color or black and white render, just do the best you can do.
**Image must be drawn and/or paint by you, NO PHOTO Manipulation**
**When post image, Don’t forget to check categories you post by mark check on “Round 1″ below the publish box.**

Winner can choose one of the following titles in three formats (X-box 360, PC, PS3)
Dragon Age II, Killzone 3, Call of Duty: Black Ops, Crysis 2
OR (a few of you suggested)
Three of idrawgirls PREMIUM TUTORIALS!!!
Your choices

Wednesday APRIL 13th, 2011 at 12:00 AM PACIFIC STANDARD TIME.

Instruction Below

More information about the contest goto Round 1 PowerPuff Gladiator
Watch or Read How to post image on ArtistsArena.org  You only need to watch this once, then you are good to go forever.

I just want to thank you for all of you who support us whether by purchased our Premium Tutorials or Donated. Other than you can learn more things from the premium tutorials you also get Karma points because we would not have come this far without your support. And we will keep going further and further to put out the best art video tutorials we can FREE and premium alike. Our priority mission is make you the better artist so ArtistsArena.org will be another branch to support your and our goal. Thank you, you know who you are.

FREE download, 30 minutes of Video tutorials.Free Drawing Tutorial video download

Wednesday, March 30, 2011

Kekai Kotaki, Master Artist interview

This week interview, is probably by far everyone favorite. The ultimate artist of our time I could say. This week Kekai Kotaki is kind enough to give us his precious time for a short interview with idrawgirls.com He was born and raised on the Big Island of Hawaii, moved to Seattle Washington in 2000 to go to school and pursue a career in art. Currently he is Concept Art Lead at ArenaNet working on Guild Wars 2. I've worked with KeKai for a long time and every single one of his work somehow has the badassness factor attached. Kekai won so many awards that he himself could ever count, including twice Spectrum Master Artists awards two years in the roll. He is one of the most hard working, most talent and most creative artists that I've ever known.

Art by Kekai Kotaki ©2011 ArenaNet

1. How and why did you want to become a Concept Artist?

Kekai: I got hired at ArenaNet as a texture artist at first. After we
released the first game we had had some downtime to work on the next
game Factions. I was able to do some concepts during that time period
and fortunately I was able to continue concept work. I learned a lot
on the job and was able to position myself to switch over to concept
work full time.

2. What is your first art job and how did you start?

Kekai: My first professional art gig was some freelance work for K2
snowboards. I emailed a few art directors my stuff and got hired to do
a line.

 ©2011 Kekai Kotaki

3. Where do you get your inspiration from?

Kekai: The vast majority of my work is in the fantasy genre. So many of my
inspirations comes from fantasy books I have read. I also get a lot
out of movies, music, comics and what not.

4. To you, what are the three most important elements in painting or concept art in general?

Kekai: Composition, Design and Emotion.

Art by Kekai Kotaki ©2011 ArenaNet

5. What would you suggest to young artists on how to get start and become the better artist?

Kekai: Practice I guess. But practice smart and with purpose. Don't do
something just to do something. Make sure you are able to integrate
what you study into the whole. There is a many building blocks and you
need to make sure and take a overall view to make sure everything is
fitting in right.

You can go visit him at: CakeMix from Kekai


Tuesday, March 29, 2011

Drawing Dynamic pose for figures sketches

Drawing Dynamic pose for figures sketches.  Here are several sketches I drew today.  They are all done traditionally since I've drawing with pencil a lot more recently.  Each takes about 15-20 minutes to draw, just some quick sketches and study for fun.  I basically just focusing on lines and dynamic foreshortening for each pose.  Foreshortening action pose are by far, in my opinion, the hardest of all.  Though I try practice as many action poses today because I think I have not really done them other than in life drawing session.  And here is, I think, how I put my knowledge of life drawing in good use. If you notice, all of them where tank tops and shorts.  It is because my site was blocked by a few sites.  And we do not like to be block because of our little bit of nudity.  But I guess, some people don't really understand what art is or what figures study is.
But just in case, I will just think of it as kid friendly.  It is better off that way since we don't really know who is here and who isn't here watching.

FREE download, 30 minutes of Video tutorials.Free Drawing Tutorial video download

How to draw action pose

Sunday, March 27, 2011

Facebook launched "Questions" feature

Facebook released a new version of its Questions feature on Thursday, the result of nearly a year of beta testing.
I tried it out since it launched a few days back.  I hope to get a lot of feedback from you guys.  So now you can have more control of what the next video tutorial will be by voting.

You can now go vote on what I should draw on my next video on Facebook.
Below are the poll questions from idrawgirls Facebook page
Both via Facebook questions.  I think this will help us understand you more and possibly will make us grow together as a community.

The new version of Questions takes the focus off public inquiries (a service already dominated by Q&A sites like Quora, idrawgirls.com is also on Qoura.) and instead focuses on soliciting recommendations from friends.

"There are a lot of places you can go on the internet to ask questions of people who you don't know, but there are very few places you can go to get responses from your friends," said Adrian Graham on his facebook blog post "The wisdom from friends." He is a project manager for Questions. "We thought that this is where we should focus."
The updated version will be rolled out to current testers first. When they start asking questions, the feature will automatically be pushed to their friends.

One really cool feature that I really like is that Answers to questions are not free-form; users are limited to multiple-choice responses. Also any user can make an additional choice to the question itself.

I wish they would be a function that I could just embed the poll on my blog so that you don't have to click the link to go to the actual page.  That would be a killer function!

FREE download, 30 minutes of Video tutorials.Free Drawing Tutorial video download

Thursday, March 24, 2011

Diablo 3 Demon Hunter digital painting tutorial

Diablo 3 Demon Hunter digital painting video tutorial and step by step images. Here is another speed painting inspired by a Diablo 3 Demon hunter video demo I saw a couple weeks ago. What attracts me to the character is that the dark mysterious vibe. It looks very cool so I feel like I have to do my speed painting version of the Demon Hunter.

Here is a description of a Demon Hunter class in Diablo 3. They call themselves the demon hunters, a group of fanatical warriors sworn to a single purpose: the destruction of the creatures of the Burning Hells. The demon hunters number in the hundreds and make their home in the Dreadlands so that they can live and train without the interference of any nation that would worry over having such a fearsome group camped within its borders (though at any time over half are dispatched across the world like this girl, seeking hellspawn). There is something in all demon hunters that gives them the strength to resist the demonic corruption that would drive lesser men to madness. They hone this power, for their resistance to this taint enables them to use the demons' power as a weapon. But their mission and their power are not all that bind them together.

As usual, I start out with scribble lines to find the pose. Then I established shape or silhouette and along the way I also try to get the lighting direction on top of it. When I figured out where the light source is coming from, I will establish basic value all around the painting. Once I have the basic value in place or close, I will then refine it more and make sure that it is as correct as it could be. Then I will start apply color and paint over the value sketch.
As for using custom brushes, do not worry so much about what kind of brushes I am using. Just focus on what kind of edges will the particular custom brush produces. There can be pretty much three types of edges from using your brushes, not more. Custom brush strokes can give you hard edge, soft edge and lost edge so you have to know how to utilize them. Thought there are custom brushes that will give you like a stamp on result like tree brushes, leaves, etc. Those are totally in the different category because they will give you actual silhouette of objects.

Fun Fact: I almost decided to join Diablo 3 development team at Blizzard back in 2007, but I was too lazy to pack up and move south to California.  That could have been fun.  Huge impressive company though.  ;-)

Here is the final speed painting of Demon Hunter from Diablo 3
how to draw demon hunter diablo 3

Here is a Diablo 3 Demon Hunter speed painting Video tutorial.

Please help us by clicking the "Like" button to spread the words, thanks  ;-)

FREE download, Photoshop custom brushes!Free Photoshop brushes download

Or watch my full +2 hours video tutorial process with all the detail explained below

Below are step by step Diablo 3 Demon Hunter painting tutorial
how to draw demon hunter diablo 3

digital painting step by step demon hunter

Diablo 3 Demon Hunter
To download bigger image go to Diablo 3 Demon Hunter

You might also like these how to draw and paint video tutorials:
Master Chief Halo digital painting tutorial
- Blood Elf digital speed painting tutorial
Thor digital painting tutorial.
Environmental concept tutorial mountain and water.

I hope you enjoy the tutorials.  Peace!

Wednesday, March 23, 2011

Laurel Austin, Master Artist interview

Laurel Austin, Master Artist interview.

I always browse internet to look for great inspirational art work. One day I browse around and I saw this beautiful illustration. It has super duper pretty Griffins and Orges who are trying to steal Griffins' egg. The expression of every single characters are dead-on and priceless. The way the artist executed this piece is masterful. I just love the way she paints. It's been a long while since I saw that piece. A couple weeks ago, I contact the master artist, Laurel Austin, if she would agree for short interview.  She was kind enough to give some of her valuable time for an interview with idrawgirls.com.  And here we are... This post has very very valuable information from her so enjoy the interview guys.

1. How and why did you want to become a Concept Artist?

Laurel Austin: I was one of those kids that was always drawing monsters in the margins of her school notebooks. I always knew I wanted to be an artist, but didn't know until my teens what a great path concept art could be. Forums like sijun.com and CGhub were fantastic resources for understanding what constituted a professional standard, so it was really easy to know where to set the bar and work to achieve it. As far as I know, there's no other profession where you can be as completely creative as you can with concept art. Even architects designing buildings have to be sure the things they're designing won't fall down. Concept art has to look plausible, but beyond that, the sky is the limit. I can't think of anything better.

2. What is your first art job and how did you start?

Laurel Austin:  I'd been freelancing as an illustrator for about a year when I got my job at Splash Damage. The freelance I got generally just by emailing around to various games and book publishing companies. They often have submission guidelines on their websites, so it's not difficult to simply get in contact with them. At the time, SD were looking to hire an artist to help finish up their game Enemy Territory: Quake Wars, and begin the early visual development for the game that became BRINK. I applied and they all seemed to like my work -- did an art test and was hired. It all sounds so simple in retrospect, but the getting there was the harder bit. Just work hard to have as good a portfolio as possible, stick your work out there on the internet and you'll be noticed.

The Egg Thief © Laurel Austin

3. Where do you get your inspiration from?

Laurel Austin: I have to say I get the bulk of my inspirations from nature, especially anatomy. There's nothing I love drawing better than figures (human or animal), so whatever I'm working on I often like to see that it has some sort of anatomical bent to it. Even if it's a lump of rock or a tree root, or any other non-animal form, if it feels like it's got the most subtle sense of a face or of a figure it will be immediately more interesting to look at, even if the viewer isn't quite sure why.

Art by Laurel Austin ©2010 Bethesda Softworks LLC

4. To you, what are the three most important elements in painting or concept art in general?

Laurel Austin: Only allowed to pick three? Darn... well, these are for concept art.
1. Rendering Quality - how well is it drawn? how clear are its details? how readable is it?
2. How good a model will it make? - not everything, no matter how well-drawn or thought out, will make a great 3D model for a game. Knowing what sorts of things work in a design made for your particular project's platform. For example, super heroes are usually drawn in comic books as though they are nude people with their outfits painted on them. This works for comic books because it makes it much easier to draw the characters from multiple angles very quickly, as comic artists need to. For games and films this is not a concern, and such simple designs can have the tendency to look very boring or kinda weird. Thus it becomes necessary to redesign the characters, and you'll notice that film designs always look much different to their comic counterparts.
3. Emotional Resonance - What reaction are we trying to invoke in our audience? Awe? Laughter? Fear? Empathy? It's important to pin down exactly what you're trying to make people feel by looking at your art, so you can craft it specifically with that in mind.

Art by Laurel Austin ©2010 Bethesda Softworks LLC

5. What would you suggest to young artists on how to get start and become the better artist?

Laurel Austin: I think I'd probably say what any other artist would -- to get better at art, draw more. But (since you've probably heard that plenty of times before) to be a good concept artist is to work within a team. You must understand what the art director needs from you, and how to translate that into a piece that is both usable for 3D artists and, for hero assets especially, will help inspire the whole team about what an awesome game you're all making. The more you know about their jobs, the better you will be at doing your's. This is experience it's difficult to get outside of an actual industry job, but for aspiring concept artists I would recommend pairing up with an aspiring 3D character or environment artist to create some work. They'll give you feedback you otherwise never might come across. Their technical limitations are your technical limitations, and knowing how to create an amazing concept within those constraints is a very valuable skill.

Thank you so much for your time Laurel.  ;-)
Don't forget to thank her for this valuable information at ldaustinart.blogspot.com. (her blog)
Now you can go visit her at http://www.ldaustinart.com/  


Tuesday, March 22, 2011

Col-Erase pencil is awesome. How did I forget about it?

Col-Erase or short for the erasable colored pencil, is great for animation, colored layouts, and design — it makes it so easy to erase a color or a whole color scheme. As far as I know it has more than 24 color now. There are Vermilion, Brown, Terra Cotta, Tuscan Red, Blue, Carmine Red, Green, Yellow, Black, Purple, Light Blue, Light Green, White, Flesh, Pink, Violet, Light Gray, Indigo Blue, Grass Green, Lavender, Canary Yellow, Orange, Rose, and Scarlet Red. My most favorite color to draw with is Tuscan Red, then Blue. They are amazing pencil and I have not used them in over 3-4 years.
The reason I write about this is bacause of what happened this morning. As I am making more of traditional pencil drawing video tutorials, I am looking for more pencils. On my desk, I have three mechanical pencils, three ballpoint pens and five 3B Faber-Castell pencils. I was looking at all my Faber-Castall wooden pencils and they all look very very short. So I got up and diggin into my art tool box. I have about 50 pencils or more for my back up, then I found about ten of Col-Erase blue and tuscan red pencils. It reminds me of way back in the day that I animated Disney Characters at the Interactive studio with Bobby Pontillas. He is now at Blue Sky Studio (Ice Age anyone?)

Below is one of Bobby's short film:

You can also visit his channel http://www.youtube.com/AnimationMentor

Anyway, the point I want to make is that I forgot how much I love these Col-Erase! Because of it waxy texture and it doesn't smear like graphite or chacoal. The type of paper we use in animation house is kinda slick so graphite/pencil would smear thus easily loosing its solidity of line (which is really important to the clean up artist to pick up on.) and would not stick to it very well to the animation paper. Stack and stacks of paper and touching/moving/ fliping it around will smear your work so the waxy medium helps BIG time. Also variety of colors help when you have to animate different part of body...such as hair+body. So when you pencil test you know what to look for and what/where to fix if there is anything to be fixed. On the flip side, it is hard to erase col-erase completely from the paper compare to graphite. And we used to have an endless supply when I was animating Piglet at the old studio.
WOW! Flash back. So my next video I am going to use my blue Col-Erase, now off to find my Tuscan Red.

Free Download 30 mins of Video tutorialsFree Drawing Tutorial video download

Sunday, March 20, 2011

Blogger revamp in 2011 and I am very happy.

Blogger’s been in need of a revamp for a long, long time. It is an 11-year-old blog publishing service acquired by Google in 2003, just now Google begin teasing a complete revamp of its blogging platform. Blogger is one of the world’s top 10 biggest websites, far larger than WordPress.com, Tumblr or Posterous.
When I wrote my first post, I have no idea what the hell blog was.  That was back in 2007, good thing I start writing right?
I was really tempting in the past couple year whether to move my blog to Wordpress, because it looks a lot more professional. Plus, you can do a lot with Wordpress tempate without having to know CSS. It took me a long time to figure out certain element in blogger and re design it to how I want it to look. If I happen to use Wordpress, all I have to do is find the right template. Wordpress has far more and better tools than blogger would ever imagine it could have.
And now Google promises that it will revamp Blogger. Honestly, I was still thinking about Wordpress, in fact I already have wordpress install in my idrawgirls.com server and planing to move slowly little by little. Until I heard the news from Mashable and Cnet. I am really glad. And I am looking forward to what is coming our way. Hopefully, it will be a hundred times better. I can just only hope.

Below is the teaser video of what Blogger will get in 2011, very cool video

Cool huh, if we can get just all that and much more!

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Friday, March 18, 2011

Dragon Age 2 Digital painting video tutorial and step by step

Dragon Age 2 Digital painting tutorial and step by step images. This is another painting study from cinematic screenshots from Dragon Age 2. I wan stunned by how great and realistic the lighting in the cinematic is. One of the best cinematic I've seen nowadays. It is the bright day light in Dragon Age 2 cinematic that attract me the most. I have not painted in that kind of setting much. I will often choose the darker mood like at dawn or dusk because it is easier for me to create the lighting in that setting. So I particularly pick Dragon Age 2 cinematic to practice with so that I would learn more painting in bright light setting.

Lighting (value) is by far one of the most difficult subject for any artists, no matter how long you've been painting. And it is one of the most important or the most important element in painting because without light, there will be nothing to paint.

I have to admit that it is very fun doing a lot of study, I don't really have to think much. I just observe, learn and analyze. Practice with repetition is a very strange thing, there is no word that can describe how you can learn with just doing it over and over. Memorization and repetition have been, for many years, considered very poor learning techniques, yet the old truth and value with rote learning is now coming back with increased recognition that learning by repetition. It is an essential part of good study practice. There is no way to take advantage of "repetition" without repeating. The multiplication tables, touch typing, piano playing, Kung Fu and many other subjects have long depended on repetition. Now it is become clear that there are important roles for repetition to play in the learning of ANY subject. Painting is also one of these things, you can not paint by just understanding it without practice. I have never seen one good painter who did not practice by repetition.

Past research shows that repetition results in increased learning. However, it is not clear whether repetition adds more information to memory, or allows the learner to use a more sophisticated method of encoding.

Anyway, trying to figure that out is beyond me, I am just an artist.
Here is a final image of Qunari Arishok from Dragon Age 2
digital painting Dragon Age 2 Qunari

Below is the video tutorial, Dragon Age 2 Digital painting process.

And below are step by step images of Qunari Arishok from Dragon Age 2
digital painting tutorial Dragon Age 2 Qunari

how to digital painting Dragon Age 2

Here is a final image Dragon Age 2 Qunari Arishok
digital painting Dragon Age 2 Qunari
To download bigger image go to Dragon Age 2 Qunari Arishok

FREE download, 30 minutes of Video tutorials.Free Drawing Tutorial video download

Thursday, March 17, 2011

Matt Dixon, Master artist interview

Interview with master artist Matt Dixon.

Matt Dixon long association with the games industry began in 1988. He has worked on various titles for almost every major gaming platform since then. He was employed by one of the UK's largest independent games developers for more than a decade, initially as a production artist, then as an art lead. During that time he involved with numerous high profile game and movie licenses, including Harry Potter, Crash Bandicoot, Spyro the Dragon and Pirates of the Caribbean.

I remembered seeing the art of Matt Dixon 6-7 years back on art forum. I always wonder how does he do it? I love his stuff. And I have been following his work since then. And today, he is kind enough to spare his time for a short interview with idrawgirls.com

1. How and why did you want to become a Concept Artist?

Matt Dixon: I wish I could say that being a concept artist was a childhood dream and that I worked for years to hone my skills in preparation for my role as an adventurer on the creative frontier, sharpening my blade of art on the stone of ambition and stuffing my backpack with the treasure of hard-earned knowledge. It would be far more interesting than the truth, which is simply that I stumbled into the role of concept artist entirely by accident. When I started in the videogame industry back in the 1980's development teams were very small, sometimes just two or three guys. In those days the nearest we came to concept art was a ballpoint pen doodle on a beer mat in the pub at lunch time to help get someone's idea about a game mechanic across, and it was just as likely to be scribbled out by a coder as an artist. I'd been working in the industry for several years before team sizes, technology and organisation reached a point where more formal and deliberate communication became necessary. As I was in a senior role at the time, it fell to me to update those beer mat doodles to pencil sketches. Over time the pencil gave way to digital art and eventually I found myself working as a concept artist full time. It took me almost twenty years to realise that's what I wanted to do..!

copyright artwork by Matt Dixon

2. What is your first art job and how did you start?

Matt Dixon: The answer to this question depends on how you define 'job'. I had a number of small paid gigs while I was still a teenager - painting leather jackets, designing band flyers and t-shirts, pixel artwork for computer games - though my day job at the time was working in a guitar shop. I suppose my first proper art job came when an old friend called me up to offer me an artist position at the videogame developer he'd started. I jumped at the chance and stayed with that company for over a decade. Without that phone call, or the support of those guys in the years that followed I wouldn't be where I am now.

3. Where do you get your inspiration from?

Matt Dixon: Who knows? Definately not me, and I'm not sure any artist can define this with certainty. There's no one place or thing that I can rely on for inspiration, and I try not to analyse the process too closely - I don't want to go prodding around in my brain and break something. What I try to do is keep my noggin well fertilised with plenty of imaginative stuff - a compost of artwork, photography and movies and lots and lots of music - and just hope that ideas continue to sprout. I think it also helps to try and stay tuned in to the possibility of inspiration at all times - if I'm in the right mood, a walk around the park, a journey on the bus or even a trip to the shop for milk can all spark interesting ideas.

type oh
copyright artwork by Matt Dixon

4. To you, what are the three most important elements in painting or concept art in general?

Matt Dixon: The three C's. Communication. The function of all concept art is to communicate ideas - so effective communication is essential and should always be the artist's primary consideration. Clarity. Art travels at the speed of light but the longer it takes the viewer's brain to decode all that stuff that's just squeezed in through their eyes the less effective it will be, concept art should be clear and easy to read. Cool. Hey, it's got to look bad ass, right? Right!

copyright artwork by Matt Dixon

5. What would you suggest to young artists on how to get start and become the better artist?

Matt Dixon: The three P's! Practice. Presentation. Perseverance. Practice should be your number one priority. If you're not eating, sleeping or attending to your body's natural functions then are you doing something which means more to you than improving your skills as an artist? Probably not. Go find a pencil. Presentation is more important than many budding concept artists seem to think - obviously your portfolio should be focused, well organised and neat, but it's equally important that you present yourself well. Concept artists aren't rock stars, they're creative professionals who are often expected to work long hours under a great deal of pressure to hit extremely challenging deadlines - present yourself in a manner that gives a potential employer confidence that you can handle everything they could throw at you. Perseverance - don't give up! The market is extremely competetive and the standard is frighteningly high but the work is out there. Stick with it. It's worth it.

Now you all heard, "Practice is your number one priority!" go draw!

Thanks again to Master artist, Matt Dixon.  You can go see more of his work at www.mattdixon.co.uk 
And you can also buy his awesome book here: "Girls on Top"

Wednesday, March 16, 2011

Mongol soldier quick paint over step by step

Mongol soldier quick paint over step by step. Here is another re-paint of one of my older sketch from 2007, how to draw manga comic Mongol warrior.  I sketch it really quick in photoshop way back then.  It took me less then 20 minutes and I thought it has a potential to be flesh out a bit more.  I finally get some time to get around to paint over the Mongol soldier.  In similar fashion to a few posts earlier, how to draw barbarian warrior, I plan to paint over or re-paint more of my older works that I've never have time to actually finish them how they intended to be.

In this one, I also try to experiment more with lighting.  It turns out close to what I want, but I should have spend more time doing research and paint.  But a few hours in, I had to put my Wacom tablet down because I am really hungry.  Also I have to follow my schedule and go run for a few miles.  I do run almost every day if I've never mention.

Anyway, I am trying to experiment more with different lighting situation.  Like the previous draw barbarian warrior, I am trying to push my speedpainting on to a different direction of what I usually do.  In this one, I have the Mongol soldier's back toward the wall that cast shadow, but the bright afternoon light is coming from his right hand side.  I am trying to get my quick painting be a bit more dramatic than usual easy pin up.  And I have no idea what to put in front of him at the time.  So I have some sort of werewolf or werebear creature facing against him to create tension in the quick illustration.

After all, I learn one important thing.  I have to paint more and look for some lighting sample or reference.  I will eventually polish the Mongol and the barbarian up when I have some more time, but today... this is it.

BTW: A quick plug here,  on our toolbar below there is a donate button you can donate to Japan Earthquake via Redcross.  Or you can text REDCROSS to 90999 to Give $10 Japan Earthquake and Pacific Tsunami from your cellphone.

 Here is a final quick paint over Mongol soldier (2011 version)

Here is the Mongol soldier from 2008 sketch.  To see drawing video tutorial go how to draw manga comic Mongol warrior

Below are my step by step painting process images
illustration step by step

illustration cg tutorial

Here is a close up, you can see brush strokes and how messy it is.
brush strokes digital

Here is the final Mongol soldier
mongol soldier digital painting
Here is a full size image of Mongol soldier

Free Download 30 mins of Video tutorialsFree Drawing Tutorial video download

Monday, March 14, 2011

Digital Painting workshop 8 weeks course online


This is an eight-week online class meeting once a week. Each session will alternate between eight master instructors and feature a unique lecture and painting demonstration. At the end of each lecture, the instructor will announce an assignment that pertains to their demo that week. Students can post their assignments in our forums, receive critiques, interact with classmates, and of course ask questions.

This is your opportunity to really learn digital painting from the most sought after professional master artists in the video games and movies industry.  It doesn't get any better than this!  Go learn from my mentor and colleagues super badass concept artists/ master artists from NCsoft and ArenaNet.
Click here for more info

Master Instructors for this course will be:

Daniel Dociu, Cheif Art Director, NCsoft North America

Kekai Kotaki, Concept Art Lead, ArenaNet

Richard Anderson, Cinematic Concept Artist, ArenaNet

Horia Dociu, Cinematic Team Lead, ArenaNet

Jason Stokes, Lead Prototype Artist, ArenaNet / Owner, FuturePoly

Levi Hopkins, Concept Artist, ArenaNet

Thomas Scholes, Freelance Concept Artist

Matthew Barrett, Concept Artist, ArenaNet

A few of the perks:
+ LIVE classes with audience participation. Students can ask questions
via mic or chat room (this is NOT a pre-recorded workshop).
+ Miss a class? Each demo will be available to rewatch for the duration of the
+ Structured syllabus with a focus on student interaction and assignments.
PDF version of syllabus
+ Pants optional.

8 weeks / Saturdays / 10:00am - 1:00pm (PST)

Saturday, April 2, 2011

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Sunday, March 13, 2011

5 ways to avoid smearing when you draw.

5 ways to avoid smearing when drawing. No matter how good of an artist you are, accidental smear and smudge will happen when you are drawing with graphite pencil or chacoal. It is hard to avoid, all we could do is to be careful and keep the accidental smearing to the minimum. The more experience you are, the more you will learn how to deal with it. I just got a few e-mails asking me this obvious question that I've never occurred to me in a long time. Anyway, there are 5 tips I can tell you and will keep your drawing clean and keep the smear and smudge to the minimum.

1) Be careful where you rest your palm, try not to rest your palm and drag it against the paper you drawn on. As you move across the paper, be alert and lift your palm instead of rub it against the paper. What I usually do also is I will try to work from left to right since I am right handed. So my palm will be less likely to rub against the already drawn graphite. If you are left handed, you probably want to work from right to left.

2) If I am doing a 3-5 hours drawing and shading (which is rare nowadays), I will put a piece of clean smooth white paper in between my hand and the drawing. This helps reduce the accidental smearing really well, just make sure the paper stays in place and don't drag it along as you draw.

3) Get a can of Workable Fixatif. You have to make sure you get the workable kind. It is a really great tool when spray coating which prevents smearing. Once spray the drawing can still be erased, and you can draw over it. Though make sure you spray it thin enough. If you spray too much coat the drawing can be very difficult to work on.

4) On sketchbook page, if you finish a page, make sure to coat it with matte finish. It is different than fixatif. This spray will permanently coat your work. It is a very good material to keep your sketchbook clean and your sketches will last longer and never get smeared.

5) Do not erase so much because it can ruin your paper surface. And it is better to clean eraser crumbs with brush rather than wipe them off with your hand.

Hope these tips help,

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